

I just hope Prophet's Guile will lead more people to try their hand at hacking Chrono Trigger. Well, apart from the Compendium's forums, I'm not much in contact with the ROM hacking scene. What are your thoughts on the ROM hacking community in general at this point? Finally, while Prophet's Guile isn't meant to be a direct prequel to Crimson Echoes, it does allude to an event in the past which will have huge repercussions in the latter game.ĥ. I don't want to give away anything precise since it would spoil the surprises, but I can say we're expanding the Chrono themes of "hope" and "dreams" with the notions of "reconciling differences" and "personal attachment". The game intends to fill the gap between Chrono Trigger and Chrono Cross, but one of its main purpose is to further develop the overarching themes of the series rather than simply involving the old party in a new adventure. The plot is huge and blends the creative styles of many different people. The project was resumed in October, and it's now 25% complete. Could you give a bit of a teaser of Crimson Echoes? The other difficulties were very minor because the project was well-planned from the start and we had a clear idea of what we could and couldn't do with the CT engine.Ĥ. In the final version, Magus wears his hood only during some cutscenes. We eventually decided that it wasn't really worth the effort, given the short nature of the game and its "quick development" philosophy. Various tricks were considered to have the player control the Prophet sprite outside of battles, but all possibilities required at least a bit of sprite assembly hacking. From the start we decided that he would remove it during battles, since otherwise this would have required too much graphic hacking. Magus was supposed to wear his Prophet hood during the whole game. Any difficulties you experienced why making it? I also did some maps, a bit of graphic hacking, and altered the monster stats.ģ. I had never written a complete plot outline, and there was a really nice one right here at disposal, so I jumped on the opportunity to code it. It described all the events of the game in details from the beginning to the end. When I read Zeality's plot outline for Prophet's Guile, I was excited in the same way. That's why I joined the Crimson Echoes project, since it already had a large plot draft to work with.

I always wanted to create a fangame of sorts, but I never managed to write a decent story on my own due to a lack of imagination, or at least self-confidence. To start things off, we'll join Chrono'99, Guru of Reason of the Chrono Compendium and the driving force behind programming, directing, and completing the game.ġ. Nightmare975 spearheaded the interviewing process. To start playing immediately, download the patch here (.7z). Step inside the development process as illuminated by these developer comments.
